Usability in Games
Game Design Document
Working Game Title, Core-Sentence, 10 Features, Actors & Subjects, Subject Actions, Objects & Tools
Mood Board
curate & group Pins/Screenshots etc
from other games, from real footage for reference
inspiration for Look, Level Design, HUD, Menu, Light Setup
Design concept (Style-Guide)
In-Game Colors,Primary Color, Secondary Color, Background
Iconography, Icons, Logos (of NPC or actors)
Typography, Font
Interior Design, Art Style, Furniture, inside illumination
Landscape Design, State of nature, how feels the world
Mockup HUD / Menu style, font size, arrangement, margins / paddings
Level Blockout
define scale
basic objects on rough playground, define camera frustum
blockout sketching, mark important positions,
in Blender: use Grease Pencil to paint over Blocks
in 2D-Draw-Tool: paint over renderings
provides orientation
top rendering as floor plan for LevelBuilder
renderings / screenshots of blockouts with sketches for the whole team
Material Assignment
put screenshots from blockout in sequence with added descriptions & overdrawing from material-images
empfohlene Tools
Figma für Styleguide und Mockup
Blender für Level Blockout und Grease Pencil Annotation
Gimp für Überszeichnen von Screenshots mit Stempel-Tool
suche Dir ein Team
wähle eine Rolle
schaue Dir die Tutorials der Rolle an (werden bis Sonntag, den 27.11. noch überarbeitet)
setze die Aufgabenstellung um (wird am Sonntag, den 27.11. noch überarbeitet)